Set up the table
Table
Solo is unchanged — everything below is yours to choose.
A solo game is kept in this browser only — the code opens it here, not on another device. Leave the field empty to start a new game; it gets its own code, which you will find under Settings › Codes.
Organising .
Players
Seats and their codes. A seat is only an identity once someone has taken it — opponents are drawn at random on the server.
Bracket
Boards
The main board is laid out on the table with room around it for cards and markers. The others open as floating windows.
Manuals
Paste links to rulebooks or playbooks — each opens in its own floating window. Bundled PDFs found inside the module are listed automatically.
Sides in play
Sides you add here work exactly like the module's own: they can be seated, they show up in Ownership below, and they can conceal pieces. They belong to this game — they are saved with it and are not written back to the module.
Off by default: a piece you put on the board arrives concealed — you see it, your opponent sees a back. Tick this for games where setting up is open information. Pieces the module gives no back are always face up.
The log already hides what your opponent cannot see. Tick this when even an open placement should stay secret — production queues and the like. It applies to everyone at the table.
What spectators see
Anyone you give the spectator code can watch without sitting down. They can never move a piece. You can change this at any time during the game.
Off by default — table talk stays between the
players. Dice rolls and result reports (/roll,
/win, /loss) always reach spectators
either way: those are events in the game, not conversation,
and a watcher who cannot see them is not watching the match.
On by default: when a concealed piece is turned face up, watchers see it too — that is the moment a fact becomes public at a real table. Untick it and a piece that was ever concealed stays a blank back for spectators, even after it is flipped.
Your name
The other players see this in the seat list and in the log. Set it before you sit down — changing it afterwards does not rename the seat.
Playing as
Players
Create the table first. You get one code per side to hand out — including your own. Nobody picks a side; the code decides.
Custom dice
Draw your own faces: download the template, paint one side per square in any image editor, then load it back in. The die still rolls the same numbers — the picture is only what you see, so a custom six-sider is a plain d6 to everyone else and to the log.
Name the sides if you like — the names follow the roll
into the log, so 2d6: Hit Miss (= 8) reads as something.
Leave them empty and the numbers stand on their own.
No custom dice yet. Saved dice appear as extra buttons next to d3 d4 d6 … in the dice strip.
Ownership
Status markers
Small badges you can toggle on a piece — Moved, Attacked, whatever this game needs. None by default. Each one can have a one-key shortcut that works on the piece under the pointer.
Layered pieces
Some modules draw a piece in several layers - step losses, a rotating turret, a blank block whose type you pick. Off by default, because the same shape means different things in different games. Turn one on and its levels become steps you cycle with Shift+Q / Shift+E over the piece — the menu names them with the module's own words.
Starting position
Kartbord
or drop a .vmod anywhere on this page
Nothing in hand. Right-click a piece and choose “Send to hand”.
Solo table — notes and rolls are saved with the game. No one else sees them.